How will COVID ever end?

 When it comes to educating people about COVID-19, says Rick Thomas of LabX, a big challenge is the invisibility of the virus and the struggle to recognize when we’re making a difference, when we’re being overly panicked and when we’re simply being selfish. 

Games, specifically their ability to visualize abstract subjects as well as their need to ask players to lean in and take an active role, can close that gap, says Thomas. 

“Games are good to help combat COVID because games do a good job of translating data into stories and helping show people how individual decisions can impact larger issues,” says Thomas. 

“That feedback is missing in normal day-to-day interactions with COVID. You don’t actually know if you got someone sick by not wearing your mask because there’s a several-day disconnect. You’re not being told whether what you’re doing is harmful, but in a game you can make the connection clearly. That’s why we got involved.”

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