How We Can Use AI to Create Gamification Applications in Learning

Science and technology are on a fast track towards the elusive embodiment on the infinite horizon- destination, painted with the idealistic resemblance coating the edge of a deep cliff. Over-idealized technocracy is evolving the typical viewpoint of millennial, as they are motivated to place their one hundred percent faith in science and technology, supplant their stake of exertions with what machine can do for them, yet anticipate the favorable, justified while sustaining the competitive retrieval of the 21st-century scientific evolution. 


While reading through some of the latest trends on Deep learning and artificial intelligence, I arrived across a prevailing learning hypothesis; called the Gamification of learning behavior. The latter is primarily in reference to the application of game mode factors and recreation doctrines in none-recreation contexts. Gamification toils by employing engaging game techniques to leverage a person’s natural yearnings to enhance activities or processes. Before we buy into the landmark, we must first orchestrate our psyches around skills, utilities, talents, and knowledge by understanding their precise interactions and how they, in turn, are influenced by the means we learn. Once we built upon that thought, we must also differentiate the machine learning (And Deep learning) from human learning behavior, a theory that is still murky. Even so, it seems though the applied science is troubled to build a human being by understanding the biological and mentality behind the learning process.

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