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How Does Gamification Work? Extrinsic And Intrinsic Motivation Since gamification implies the addition of game elements (such as points, levels, badges, and others) as incentives to use in a learning system, the key aspect of gamification is rewards aimed at providing extrinsic motivation to the user. Wikipedia defines extrinsic motivation as the performance of an activity in order to attain a desired outcome; it comes from influences outside of the individual. Common extrinsic motivations are rewards (for example money or grades) for showing the desired behavior, and the threat of punishment following misbehavior. Competition is an extrinsic motivator because it encourages the performer to win and to beat others, not simply to enjoy the intrinsic rewards of the activity. A cheering crowd and the desire to win a trophy are also extrinsic incentives. By opposition to extrinsic motivation, intrinsic motivation is the self-desire to seek out new things and new challenges, to analyze one...
Ever wondered why Memory Champions can memorize a deck of cards in less than 20 seconds? Well, everyone can do it! Here's how: The human brain memorizes information much better in the form of images. Mindless reciting, on the other hand, is extremely inefficient because it simply does not work in favor of the brain. The most common method that all mental athletes use is the Memory Palace aka the method of loci. The Steps To Using The Memory Palace: 1. Imagine a place that you are very familiar with such as your house or your school. Imagine that you are outside the entrance. 2. Pick a list of items that you want to memorize. If it is a list of words that can be easily turned into pictures (ie: apples, bananas, tree, house, card), imagine an apple appearing on the ground next to the door of the place you pictured earlier. 3. Open the door and walk in your house. When you open the door, the first thing you see is a banana. 4. Imagine a small tree appearing 2 inches in fron...
Science and technology are on a fast track towards the elusive embodiment on the infinite horizon- destination, painted with the idealistic resemblance coating the edge of a deep cliff. Over-idealized technocracy is evolving the typical viewpoint of millennial, as they are motivated to place their one hundred percent faith in science and technology, supplant their stake of exertions with what machine can do for them, yet anticipate the favorable, justified while sustaining the competitive retrieval of the 21st-century scientific evolution. While reading through some of the latest trends on Deep learning and artificial intelligence , I arrived across a prevailing learning hypothesis; called the Gamification of learning behavior. The latter is primarily in reference to the application of game mode factors and recreation doctrines in none-recreation contexts. Gamification toils by employing engaging game techniques to leverage a person’s natural yearnings to enhanc...
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