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How Do You Gamify An App? To implement gamification in your app, you need to start with the design elements, and then proceed with the gamification workflow. The design elements are typically as follows: Badges. These are a visual representation of users’ achievements, which indicate their performance within the app. For example, some fitness trackers introduce badges based on the number of steps that the user has walked throughout the use of the fitness app. Levels. These are the parts of the game world. With each level, the complexity of the game increases, challenging the user to get further. Performance charts. These graphs show how the player performed in comparison with their previous results and track their individual records. Points. These are basic rewards that the user gets for their accomplishments as they progress within the game. Scoreboards. These are lists with player rankings that help to define who performs best in a certain activity. Unlike performance charts t
The need for backward engineering . I think I am accurate in saying that very few people, myself included, who are trying to create serious games for wellness think like this – i.e., like a game designer – about the process of gamification. From what I can tell, game designers think very deeply about the experience they want the game to promote, and then they work through the pragmatics of the game play that will facilitate this experience. This backward engineering from the point of view of the aesthetic/experiential goal to the pragmatics of the game is the opposite of what psychologists do when they think about gamification. Instead, we have parallel streams of development in which (a) we know that our “game” (read scientific protocol) is truly boring, and (b) we have to somehow decrease the snore factor. We think: “Hm, here is my very rigid experimental protocol/computerized intervention. I must overlay this protocol with some cute little animated guys, perhaps with a fun back-st
1. Spaced learning To thoroughly understand what is learned, there are two important elements to consider. One is time. And the other is the application of repetition. This can be achieved with spaced learning , which is why it’s considered one of the best methods for combating the learning curve. Spaced learning helps learners manage what learned information is retained, enabling them to reshape the forgetting curve . In turn, spaced learning benefits organizations as it supports the retention of skills and increased productivity in the long-term. So, what exactly is spaced learning? Well, it’s a learning methodology where learners are presented with material they have to learn in a timed session, with a short break provided after they’ve completed it. Spaced learning strengthens memory retention because the learner studies the information, and periodically returns to review it in order to retain the knowledge. The learner also practices retrieving the learned information using
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