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Showing posts from December, 2020

How to use Gamification to Enhance Learning

To turn hundreds of pages into the gist of the information can be achieved with the method of turning all the information into images. People are better at memorizing images than words. Few methods to get you started: Read these first before you start Method of loci The link method Or try this Memorize this list of words in 10 seconds Apple, bee, fish, water, gray, yellow, green, wheat, heat, tree, old Did you manage to do it? If not try to memorize it like this : Imagine this scene as animated There is an apple on a flower. A bee flies by and tries to eat the apple. The bee successfully eats the apple but a flying fish comes out of nowhere and makes a ghost face at the bee. Then the fish flies back into the water in the pond nearby. The water suddenly changed its color from clear to gray. A yellow school bus drove into the pond and turned into a green cactus. A farmer came and took the green cactus and puts it on his wheat farm. The sun increased its glaze and ma

The Forgetting Curve

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What is the Forgetting Curve? What is the Ebbinghaus forgetting curve? You’re probably more familiar with the forgetting curve than you think, with the effects being felt in everyday life, not just in eLearning.  Let’s look at an example; you’re at a networking event and a potential customer gives you their contact number which you write down on a piece of paper. If you lost that piece of paper, would you remember the phone number an hour later? Probably not. Before we try to combat the forgetting curve in eLearning, let’s explain exactly what it is.  The forgetting curve is a mathematical formula by  Hermann Ebbinghaus  that originated in 1885. The curve demonstrated the rate at which information is forgotten over time if we don’t attempt to retain it.  Learners will rapidly lose their memory of learned knowledge in a matter of days or weeks unless the information is consciously reviewed. Some humans forget approximately 50% of new information within an hour of learning it. That goes

What Motivates Us?

How Does Gamification Work? Extrinsic And Intrinsic Motivation Since gamification implies the addition of game elements (such as points, levels, badges, and others) as incentives to use in a learning system, the key aspect of gamification is rewards aimed at providing extrinsic motivation to the user. Wikipedia defines extrinsic motivation as the performance of an activity in order to attain a desired outcome; it comes from influences outside of the individual. Common extrinsic motivations are rewards (for example money or grades) for showing the desired behavior, and the threat of punishment following misbehavior. Competition is an extrinsic motivator because it encourages the performer to win and to beat others, not simply to enjoy the intrinsic rewards of the activity. A cheering crowd and the desire to win a trophy are also extrinsic incentives. By opposition to extrinsic motivation, intrinsic motivation is the self-desire to seek out new things and new challenges, to analyze one&#

Virtual Library Studying

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Libraries.  Why do students study in libraries?  Is there something special about the environment?  Turns out, gamification has a reliance on libraries too. Although gamification relies on game elements in non-game contexts to motivate people, a quiet and studious environment can accelerate the process. During a year of global pandemic, everything has shifted virtually. Now the question is, does a virtual library work just as well as an in-person one?  Virtual Library   There are many apps that serve the same function as a library, that is to provide a place for full concentration on learning or work.