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Showing posts from November, 2020

Gamification in Application !

How Do You Gamify An App? To implement gamification in your app, you need to start with the design elements, and then proceed with the gamification workflow. The design elements are typically as follows: Badges.  These are a visual representation of users’ achievements, which indicate their performance within the app. For example, some fitness trackers introduce badges based on the number of steps that the user has walked throughout the use of the fitness app. Levels.  These are the parts of the game world. With each level, the complexity of the game increases, challenging the user to get further. Performance charts.  These graphs show how the player performed in comparison with their previous results and track their individual records. Points.  These are basic rewards that the user gets for their accomplishments as they progress within the game.   Scoreboards.  These are lists with player rankings that help to define who performs best in a certain activity. Unlike performance charts t

Best Study Method for Online Learning

1. Spaced learning To thoroughly understand what is learned, there are two important elements to consider. One is time. And the other is the application of repetition.  This can be achieved with   spaced learning , which is why it’s considered one of the best methods for combating the learning curve. Spaced learning helps learners manage what learned information is retained, enabling them to   reshape the forgetting curve . In turn, spaced learning benefits organizations as it supports the retention of skills and increased productivity in the long-term.  So, what exactly is spaced learning? Well, it’s a learning methodology where learners are presented with material they have to learn in a timed session, with a short break provided after they’ve completed it. Spaced learning strengthens memory retention because the learner studies the information, and periodically returns to review it in order to retain the knowledge.  The learner also practices retrieving the learned information using

How does game characters help alleviate depression

  A Video Game Designed Specifically to Treat Depression While most video games can have positive effects on the brain and mood, SPARX  was invented specifically to combat depression. The fantasy game included aspects of cognitive behavioral therapy, though this isn’t obvious to the player. In the game, players create their own avatar and then seek to destroy GNATs, an acronym for “gloomy, negative, automatic thoughts.” In the destroying of these creatures, players learn that those types of thoughts aren’t true or necessary to live with —  that they could be destroyed.  The New Zealand-based researchers who created the game found impressive results in their study. Approximately 44% of SPARX players recovered from depression, compared to 26% of patients in treatment. Additionally, 66% of the gaming group saw a reduction in symptoms of 30% or more, compared to 58% of patients in treatment who saw the same reduction in symptoms. 

Guide to Habitica

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  Need some tips on how to begin? Here's a straightforward guide! Step 1: Enter Tasks Habitica is nothing without real-world goals, so enter a few tasks. You can add more later as you think of them! All tasks can be added by clicking the green "Create" button. Set up  To Do's :  Enter tasks you do once or rarely in the To Do's column, one at a time. You can click on the tasks to edit them and add checklists, due dates, and more! Set up  Dailies :  Enter activities you need to do daily or on a particular day of the week, month, or year in the Dailies column. Click task to edit when it will be due and/or set a start date. You can also make it due on a repeating basis, for example, every 3 days. Set up  Habits :  Enter habits you want to establish in the Habits column. You can edit the Habit to change it to just a good habit   or a bad habit  Set up  Rewards :  In addition to the in-game Rewards offered, add activities or treats which you want to use as a motivation